![]() The amount lost will be far higher than what could normally be lost in a completed match.”įinally, Valve claims that it has been working hard to improve the mechanics behind the matchmaking system, meaning that queue times should be greatly reduced for players on both the casual and competitive modes. We will also subtract the maximum number of rank points possible, per abandon. We are making a change to more quickly move serial abandoners into really long ban times. This is more common in lower population regions and game. I hope its not me but I was trying to complete a trade in the items category. “The current system increases matchmaking ban times based on the number of abandons over a period of time. High ping and queue times: There are still cases where players can wait longer than wed like. “We are going to make abandoning penalties much harsher,” wrote Valve in a blog post. While casual players can now come and go as they please, over on the competitive side, leaving penalties are getting harsher. ![]() For example, there is now no penalty for leaving games in the “casual” matchmaking mode, and players can now choose to queue up for a specific map. Today, there are a few more, and some of them are quite major. Most people who want to play comp use TF2PL/TF2C/Pugchamp over Valves comp. It’s been fairly well-received, but there have been a number of complaints and subsequent tweaks. ![]() Meanwhile, Valve is looking to make the penalty for leaving competitive mode matches even harsher.Įarlier in the month, Valve’s long standing class-based shooter Team Fortress 2 finally got it’s much-requested competitive matchmaking patch. ![]()
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